Or three months in a row. After all, more and more parents and teachers find themselves thinking if it is good for the teenagers and the youth to dive into the virtual life with all the threats hidden within, as most of the stories involve violent activities like boxing, beating up and even killing. Are You For or Against?
Argumentative Essay against Violence in Video Games Arguments against Violent Video Games One of the arguments that continue divide society corresponds to the connection between youth violence and violent video games.
On one hand, supporters continue to emphasize how the use of this platform induces deviant behavior. On the other, critiques continue to highlight inconclusive evidence to showcase connections both in the short and long term.
Arguably, the arguments connecting violent video games to youth violence remains to be flawed and inconsistent due to its inability to provide sufficient evident to support the claim, lack of statistical data to back the claims and the potential benefits that can be gained from playing violent video games.
The most apparent criticism concerning violent video games contribute to youth violence comes from the lack of sufficient evidence to support such claim.
Supporters of the argument continue to mention how children exposed to violent video games have a high tendency to commit deviant behavior.
However, this contention remains to be flawed and suffer from either tampered measures or inconsistent ways to assess behavior. Arguably, this fixation towards violent video games fails to provide appropriate justification as to the long term impact to the youth as well as a bigger challenge happening in society today.
Statistical data also challenges the connection between violent video games and youth violence. Rather than demonstrating the youth to be inclined to violence due to video games, the numbers provide an alternative view of the situation.
Equally valuable to point out is that there are other correlations surrounding violent video games that have limited connection to condition such as anti-social behavior. All these challenge the notion of supporters claim that numbers support violent video games and youth violence.
Lastly, critics also contend how violent video games remains to be a good avenue for people to understand the repercussions of this behavior.
Here, players are able to recognize the challenges and consequences of violence in a virtual world. This in turn equips them with the right familiarity of how the environment works and the necessity of preventing this to happen in real life.
Having a good idea of what this means enables players to learn valuable information of the outcomes of violence and also take into consideration the importance of rules in the maintenance of peace and order.
In summary, the arguments presented illustrate the arguments against the claim that violent video games promote youth violence. Here, the lack of sufficient data, contrasting numbers and the potential impact of violent video games offer ways to show how the supporting claims remain to be flawed and inconclusive.
Though there continues to be a divide that exists between defenders and critiques of violent video games, it clearly demonstrates the reality that this issue remains to showcase the nature of violence and the social constructs that have shaped its manifestation through violent video games.
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I think the heuristics against “taking advantage of people’s misery” makes sense, because sometimes there are situations where some people cause other people’s misery in order to take advantage of it later. We certainly want to prevent that. Video Game Violence.
Argumentative Essay “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from billion in sales in to $7 billion in , according to industry figures, would suggest a parallel trend in youth violence.
The Act of Violent Crime - In the act of violent crime, the criminal uses the threat or physical violence against the victim.
The violent crime act considered as manslaughters, murder, physical assault, sexual assault, kidnapping, and robbery or burglary. Playing violent video games can alter men’s brain function, cause teens to drive recklessly, and can contribute to aggression. Many people disagree that violent video games cause behavior problems.
It seems doubtful to some people that such violence and aggression can be caused from watching flickering pixels on a nineteen-inch television .
John Bruce "Jack" Thompson (born July 25, ) is an American activist and disbarred attorney, based in Coral Gables, regardbouddhiste.comon is known for his role as an anti-video-game activist, particularly against violence and sex in video games. During his time as an attorney, Thompson focused his legal efforts against what he perceives as obscenity in modern culture.